| Webster's Online Dictionary |
| Expressions | Definition | ||
| Evolution strategy | In computer science, Evolution strategy (ES, from German Evolutionsstrategie) is an optimization technique based on ideas of adaptation and evolution. It belongs to a more general class of Evolutionary computation. (references) | ||
Source: compiled by the editor from various references; see credits. | Top | ||
| Expressions | Domain | Definition | |
| Evolution strategy | Computing | Evolution strategy (ES) A kind of evolutionary algorithm where individuals (potential solutions) are encoded by a set of real-valued "object variables" (the individual's "genome"). For each object variable an individual also has a "strategy variable" which determines the degree of mutation to be applied to the corresponding object variable. The strategy variables also mutate, allowing the rate of mutation of the object variables to vary. An ES is characterized by the population size, the number of offspring produced in each generation and whether the new population is selected from parents and offspring or only from the offspring. ES were invented in 1963 by Ingo Rechenberg, Hans-Paul Schwefel at the Technical University of Berlin (TUB) while searching for the optimal shapes of bodies in a flow. (1995-02-03). Source: The Free On-line Dictionary of Computing.. | |
Source: compiled by the editor from various references; see credits. | Top | ||