Copyright © Philip M. Parker, INSEAD. Terms of Use.

SIERPINSKI TRIANGLE

Specialty Definition: SIERPINSKI TRIANGLE

DomainDefinition

Math

A fractal whose envelope is an equilateral triangle and which is composed of three half-sized Sierpinski triangles. Let p0, p1, and p2 be the vertices of an equilateral triangle. The three points midway between each pair of vertices are p01=(p0+p1)/2, p12=(p1+p2)/2, and p20=(p2+p0)/2. The Sierpinski triangle (p0, p1, p2) is the union of p0, p1, p2, and the points in the three smaller Sierpinski triangles (p0, p01, p20), (p1, p01, p12), and (p2, p20, p12). (references)

Source: compiled by the editor from various references; see credits.

Top     

Specialty Definition: Sierpinski triangle

(From Wikipedia, the free Encyclopedia)

The Sierpinski triangle, also called the Sierpinski gasket, is a fractal, named after Waclaw Sierpinski.

An algorithm for obtaining arbitrarily close approximations to the Sierpinski triangle is as follows:

  1. Start with any triangle in a plane. The canonical Sierpinski triangle uses an equilateral triangle with a base parallel to the horizontal axis.
  2. Shrink the triangle by 1/2, make three copies, and translate them so that each triangle touches the two other triangles at a corner.
  3. Repeat step 2 with each of the smaller triangles.

The actual fractal is what would be obtained after an infinite number of iterations. More formally, one describes it in terms of functions on closed sets of points. If we let d_a note the dilation by a factor of 1/2 about a point a, then the Sierpinski triangle with corners a, b, and c is the fixed set of the transformation d_a U d_b U d_c.

This is an attractive fixed set, so that when the operation is applied to any other set repeatedly, the images converge on the Sierpinski triangle. This is what is happening with the triangle above, but any other set would suffice.

If one takes a point and applies each of the transformations d_a, d_b, and d_c to it randomly, the resulting points will be dense in the Sierpinski triangle, so the following algorithm will again generate arbitrarily close approximations to it:

Start by labelling p1, p2 and p3 as the corners of the Sierpinski triangle, and a random point v1. Set vn+1 = ½ ( vn + prn ), where rn is a random number 1, 2 or 3. Draw the points v1 to v. If the original point vn was a point on the Sierpinski triangle, then all the points vn lie on the Sierpinski triangle. If the first point vn to lie within the perimiter of the triangle is not a point on the Sierpinski triangle, none of the points vn will lie on the Sierpinski triangle, however they will converge on the triangle. If v1 is outside the triangle, the only way vn will land on the actual triangle, is iff vn is on what would be part of the triangle, if the triangle was infinitely large.

The Sierpinski triangle has Hausdorff dimension log(3)/log(2) ≈ 1.585, which follows from the fact that it is a union of three copies of itself, each scaled by a factor of 1/2.

If one starts with Pascal's triangle with 2^n rows and colors the even numbers white, and the odd numbers black, the result is an approximation to the Sierpinski's triangle. This calculation is actually a manifestation of elementary cellular automaton rule 90.


Sierpinski triangle of eight iterations

See also:

External Links

Source: adapted by the editor from Wikipedia, the free encyclopedia under a copyleft GNU Free Documentation License (GFDL) from the article "Sierpinski triangle."

Top     

Frequency of Internet Keywords: SIERPINSKI TRIANGLE

The following statistics estimate the number of searches per day across the major English-language search engines as identified by various trade publications. Hyperlinks lead to commercial use of the expression at Amazon.com.
 
ExpressionFrequency
per Day

sierpinski triangle

17
Source: compiled by the editor from various references; see credits.

Top     

Anagrams: SIERPINSKI TRIANGLE

Scrabble® Enable2K-Verified Anagrams

Words within the letters "a-e-e-g-i-i-i-i-k-l-n-n-p-r-r-s-s-t"

-5 letters: interspersing, painterliness.

Source: compiled by the editor from various references; see credits.

SCRABBLE® is a registered trademark. All intellectual property rights in and to the game are owned in the U.S.A and Canada by Hasbro Inc., and throughout the rest of the world by J.W. Spear & Sons Limited of Maidenhead, Berkshire, England, a subsidiary of Mattel Inc. Mattel and Spear are not affiliated with Hasbro.

Top     

Alternative Orthography: SIERPINSKI TRIANGLE


Hexadecimal (or equivalents, 770AD-1900s) (references)

53 49 45 52 50 49 4E 53 4B 49      54 52 49 41 4E 47 4C 45

Leonardo da Vinci (1452-1519; backwards) (references)

    

Binary Code (1918-1938, probably earlier) (references)

01010011 01001001 01000101 01010010 01010000 01001001 01001110 01010011 01001011 01001001 00100000 01010100 01010010 01001001 01000001 01001110 01000111 01001100 01000101

HTML Code (1990) (references)

&#83 &#73 &#69 &#82 &#80 &#73 &#78 &#83 &#75 &#73 &#32 &#84 &#82 &#73 &#65 &#78 &#71 &#76 &#69

ISO 10646 (1991-1993) (references)

0053 0049 0045 0052 0050 0049 004E 0053 004B 0049      0054 0052 0049 0041 004E 0047 004C 0045

Encryption (beginner's substitution cypher): (references)

5343395250434853454325452433548414639

Top     



INDEX

1. Expressions: Internet
2. Anagrams
3. Orthography
4. Bibliography


  

Copyright © Philip M. Parker, INSEAD. Terms of Use.