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Definition: PROMETHEA |
PROMETHEANoun1. A large American bombycid moth (Callosamia promethea). Its larva feeds on the sassafras, wild cherry, and other trees, and suspends its cocoon from a branch by a silken band. |
Date "PROMETHEA" was first used in popular English literature: sometime before 1909. (references) |
Etymology: Promethea \Pro*me"the*a\, noun. [New Latin expression. See Prometheus.]. (Websters 1913) |
Crosswords: PROMETHEA |
| English words defined with "PROMETHEA": Saturnian. (references) |
(From Wikipedia, the free Encyclopedia)
Warning: Wikipedia contains spoilers
Promethea is a young girl whose father is killed by a Christian mob in Alexandria in 411. She is taken in hand by the twin gods Thoth and Hermes who tell her that if she goes with them into the Immateria - a plane of existence home to the imagination - she will now longer be just a little girl but a story living eternally. "Promethea" then is manifested in a series of avatars over the 19th and 20th centuries, culminating in the involvement of the lead character, Sophie Bangs.
Issues dealt with in this series include Tarot and Kabbalah, and the comic is laden with and studies mythological and archetypal symbolism. Real people who appear in Promethea include Aleister Crowley, John Dee and Austin Osman Spare. The comic as at July 2003 has been collected into four books, and is published by the Wildstorm imprint of DC Comics. Books 1 and 2 mainly deal with Sophie Bangs becoming Promethea and Books 3 and 4 show Promethea/Sophie working her way through all the Sephiroth of the Kabbalah beyond death and the Immateria before returning to earth for a confrontation with her friend Stacia Vanderveer who took over her role of Promethea on earth while she was away.
The series has been both criticized for acting as a mouthpiece for Moore's religious beliefs and praised for the beauty of its artwork and innovation regarding the medium itself. Regarding the first claim, the series is, by Moore's own admission, pedantic; saying "there are 1000 comic books on the shelves that don't contain a philosophy lecture and one that does. Isn't there room for that one?" While the Kabbalah story arc, and the positive explanations of Moore's philosophy, very explicitly explain, talking-head style, the symbolism behind the details of every plane of existence, Moore also contains critiques of materialism which are much more subtle. The material world is, generally, portrayed as having become immersed in commercialism, materialism, fetishism of science, and trendy postmodernist-chic. Moore uses a recurring series of billboards, fictional celebrity references, and other advertisements and/or news similar to Watchmen. Probably the single image most examplary of this device is "Weeping Gorilla Comix", a neverending series of one-panel comics featuring, yes, a weeping gorilla, with a thought bubble pronouncing some self-pitying phrase: "Why do bad things happen to good people?", "She gets the kids and the house. I get the car.", etc. (It is also a snide reference to the anomalous tendency for comics to get increased sales from a picture of a gorilla on the cover.)
Moore's characteristic exploration of the medium itself, as well as J.H. William III's have given the book a visual style that is unique in the genre and have won it several awards. In addition to a highly decorated layout designed to accentuate either the emotional experiences of the characters or the symbolism relevant to the topic or plane at hand, the idea of the panel, while still the primary method of displaying the story, is put under the knife. Sideways issues, mobius strip layouts, completely panelless issues, backwards or circular flow, and other innovations, or at least novelties, occur on a regular basis.
Book 5 (Issue 26-32) promises to show how Promethea will bring about the end of the entire ABC universe. The series will conclude with Issue 32.
External Links
Source: adapted by the editor from Wikipedia, the free encyclopedia under a copyleft GNU Free Documentation License (GFDL) from the article "Promethea."
| Domain | Title |
Books | |
Source: compiled by the editor from various references; see credits. | |
Expression using "PROMETHEA": Callosamia promethea. Additional references. | |
| Source: compiled by the editor from various references; see credits. |
| The following statistics estimate the number of searches per day across the major English-language search engines as identified by various trade publications. Hyperlinks lead to commercial use of the expression at Amazon.com. |
| Expression | Frequency per Day |
promethea | 24 |
moth promethea | 3 |
| Source: compiled by the editor from various references; see credits. | |
Scrabble® Enable2K-Verified Anagrams | |
| Words within the letters "a-e-e-h-m-o-p-r-t" | |
-1 letter: ephorate, metaphor. | |
-2 letters: apothem, metopae, operate, phorate, preheat, tempera, teraohm, theorem, thermae. | |
-3 letters: aether, ampere, emoter, hamper, hareem, heater, hereat, hereto, hermae, hetero, meteor, metepa, metope, mother, pother, protea, reheat, remate, remote, repeat, retape, reteam, tamper, tempeh, temper, tephra, teraph, therme, thorpe, threap, threep, trompe. | |
-4 letters: ameer, amort, aport, apter, arete, armet, earth, eater. | |
| Words containing the letters "a-e-e-h-m-o-p-r-t" | |
+1 letter: atmosphere. | |
+2 letters: atmosphered, atmospheres, gametophore, hymenoptera, metanephroi, metanephros. | |
+3 letters: cephalometry, chemotherapy, dermatophyte, gametophores, hymenopteran, metamorphose, overemphatic. | |
+4 letters: cephalometric, dermatophytes, hermaphrodite, hymenopterans, hypermetropia, magnetosphere, metamorphosed, metamorphoses, petrochemical, pneumatophore, rapprochement, spermatophore, spermatophyte. | |
+5 letters: aromatherapies, cephalometries, chemotherapies, chemotherapist, hermaphrodites, hyperemotional, hypermetabolic, hypermetropias, magnetospheres, magnetospheric, metallographer, petrochemicals, pneumatophores, pneumothoraces, pneumothoraxes, rapprochements, spermatophores, spermatophytes, thermographies. | |
| Source: compiled by the editor from various references; see credits. SCRABBLE® is a registered trademark. All intellectual property rights in and to the game are owned in the U.S.A and Canada by Hasbro Inc., and throughout the rest of the world by J.W. Spear & Sons Limited of Maidenhead, Berkshire, England, a subsidiary of Mattel Inc. Mattel and Spear are not affiliated with Hasbro. | |
Hexadecimal (or equivalents, 770AD-1900s) (references)50 52 4F 4D 45 54 48 45 41 |
| Leonardo da Vinci (1452-1519; backwards) (references)
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| American Sign Language (origins from 1620-1817 in Italy and, especially, France) (references)
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| Semaphore (1791, in France) (references)
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| Braille (1829, in France) (references)
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Morse Code (1836) (references).--. .-. --- -- . - .... . .- |
| Dancing Men (Sir Arthur Conan Doyle, 1903) (references)
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Binary Code (1918-1938, probably earlier) (references)01010000 01010010 01001111 01001101 01000101 01010100 01001000 01000101 01000001 |
HTML Code (1990) (references)P R O M E T H E A |
ISO 10646 (1991-1993) (references)0050 0052 004F 004D 0045 0054 0048 0045 0041 |
| British Sign Language (Fingerspelling, BSL; 1992, British Deaf Association Dictionary of British Sign Language) (references)
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Encryption (beginner's substitution cypher): (references)505249473954423935 |
| 1. Definition 2. Crosswords 3. Usage: Commercial 4. Images: Slideshow | 5. Expressions 6. Expressions: Internet 7. Anagrams 8. Orthography | 9. Bibliography |
Copyright © Philip M. Parker, INSEAD. Terms of Use.