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(From Wikipedia, the free Encyclopedia)
As a nova grows to more powerful in his ability to manipulate quantum they begin to experience the side effects of channelling larger and larger amounts, namely Taint. Taint is the 'non-humanness' side of quantum manipulation and at higher levels novas begin to show either physical or mental defects. These defects range as widely as a tentacle growing from one's stomach, sociopathic disorders, hair made of flames, odd skin composition (skin made of rubber for instance), a power you can't turn off, megalomania, or giving off radiation all the time.
Unlike other games by White Wolf there are no splats that limit one's abilities in Aberrant, though there are four major factions. This game definitely is NOT a four color supers game, each faction has areas of grey that challenge the morals of the characters.
Aberrant is also the prequal to Trinity and the successor to
Adventure, thus by reading Trinity you find out what happens to novas over the course of the next 60 years.Setting
Super powers in Aberrant come from an individual's ability to manipulate energy at the quantum (sub atomic) level. Since individuals who can do this have an imperfect understanding of quantum mechanics, their powers allways follow a specific path or are linked to a specific focus. For instance all the nova Anteus's powers revolve around nature; he can teleport by stepping into a tree and exiting another tree of the same type anywhere, he can create new species of animals, he can cause plants and animals to grow faster, die instantly, or to mutate. All his powers though follow his focus of nature. Other novas have other foci; plasma, fire, water, shapechanging, imperviousness,etc...
Source: the above text is adapted by the editor from Wikipedia, the free encyclopedia under a copyleft GNU Free Documentation License (GFDL) from the article "Aberrant (game)."
Copyright © Philip M. Parker, INSEAD. Terms of Use.